MPC Film Reveals Several Digital Techniques Used In Ridley Scott’s “The Last Duel”

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The last duel, a gripping story of betrayal and vengeance against the brutality of 14th-century France, directed by veteran director Ridley Scott, is a marvel on screen. MPC Film shared detailed details of their creative genius where they created CG horses, crowd simulation, full CG head to depict bloody scene, and other digital techniques.

Technicolor Creative Studios production supervisors Gary Brozenich and Jessica Norman worked alongside MPC Film VFX supervisor Sébastien Raets, VFX producer Skye Radies and crews in London, Montreal and Bangalore to deliver over 180 shots . They worked closely with VFX supervisor Yann Blondel, VFX producer Kristina Prilukova and the Paris-based team, delivering 220 additional shots.

The Paris-based VFX team used several digital techniques to reproduce as faithfully as possible the landscapes and atmosphere of 14th century Paris, from 2D matte painting to CG creation of digital sets, to a complete reconstruction of Paris. medieval, with Notre-Dame. Paris Cathedral. This artistic collaboration corresponds, among other things, to the scenes showing the city of Paris and its surroundings, the arena of the duel and the “Palais des Papes”. As the story takes place in winter, each shot had to be snowed in using FX effects, DMP projections, snowdrifts, and fog.

The compositing team had their own challenges to overcome throughout production, mostly filling the empty walls of the dueling arena with live crowd elements to add more life to the shots and give fans duelists. to encourage them. In addition, the compositing team helped to better integrate the CG elements and supplemented the shots with smoke, snow and fog to reinforce the feeling of a harsh and cold natural environment.

The artists of MPC Film designed the visual effects of two sequences: the duel and the battle of Limoges for The last duel. The original brief did not require a large crowd building, but as the pandemic determined new ways of working, it was critical for the team to adapt the requirements for visual effects and simulation artists from crowd were to simulate both full CG crowds and crowd extensions.

Battle of Limoges:

For the “Battle of Limoges”, the team built the land, the bridge and the adjoining village. The fundamental objective was to create an organic and photorealistic medieval environment. Environmental artists extended the overall environment, adding trees and vegetation.

After the foundations for the village were put in place, the FX team began adding burning huts to the battlefield, soldiers firing flaming arrows at the bridge, and residual smoke as the fires swept through the town. To heighten the realism of the battle, they also increased the level of bloodshed and bloody wounds.

Final sequence of the duel:

As Carrouges and Le Gris meet in the final dueling sequence, the main task was to create a heart-wrenching battle requiring a lot of realistic violence, also including creating fully CG horses and improving the surrounding dueling environment. The asset and animation teams worked closely together to achieve the photorealism, dynamics, weight and realistic movement required for the scene. The team also created full CG versions of the dueling actors and their armor so they could authentically interact with the horses for a number of shots.

In a particularly gruesome scene that required a high level of attention to detail, MPC Film created a complete CG head for Le Gris because for one particular shot, a dagger is plunged into its mouth.

The last duel released in theaters in October. The film starring Matt Damon, Adam Driver, Jodie Comer, Ben Affleck will be released digitally by the end of November.


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