Category: Digital Strategy

On Disruptive Startups – Invisible//Ink//Digital

bf95ffac9b76b8bcd4b5042a3de1e96b68e93a77 m On Disruptive Startups   Invisible//Ink//Digital

There has been a number of news articles this week around disruptive startups that have changed industries. In particular there seems to be increasing evidence of a backlash against these new upstarts.

Über, a taxi hailing service in New York, has been forced to suspend its operations Because it did not comply with local regulations. In a scathing piece Paul Carr argues this is not a simple case of Goliath triumphing over David. rather Über’s founder, Travis Kalanick, pursued a strategy of brinkmanship with the state of New York by claiming that his disruptive model is justified in a digitally connected world.

Carr makes an interesting point in questioning whether these disrupted models are intrinsically good or better than the business they’ll they are trying to replace. In the case of taxi cabs there is a justified reason why they are licensed in the interest of public safety. Trying to get around such laws or to replace them wholesale may cause more harm then good.

The counter argument goes that regulations simply preserve the status quo or as New York-based venture investor Chris Dixon described it in a recent blog post, startups like Airbnb and Uber are “regulatory hacks,”

Lyft – a car pooling service – gets around the problem of regulation faced by Über. A driver effectively rents out their passenger seat to commuters and receives a cut. At the end of the journey the driver is rated. Lyft neither classes itself as a taxi service nor do the drivers collect fares, rather they receive donations.

Is this a case of a subtle distinction in how Lyft and Über have positioned their business? I think there’s something more to just disruption for the sake of it. Lyft filled a particular need when it was launched in San Francisco – because finding a taxi is relatively hard to do.

Über strategy was to go head to head with a number of taxi carriage services in New York. It is questionable whether it was actually fulfilling an obvious need. Since when has it proved hard to hail a cab in NYC. It sounds more likely that it was simply looking to disrupt for the sake of disruption.

Disruption to my mind works best when it fulfils a particular need or gap in the market. The likes of Kickstarter and AirBnB work because they came up with a solution to a particular problem. That is different to Über, which has devised a solution to a problem that doesn’t exist.

 

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User Interface Design Needs to be more Tactile

Fascinating user interface design from Tactus Technology that embraces touch rather than the smooth glassy surfaces. Completely transparent physical buttons rise up from a touchscreen surface on demand.

Tactus Technology Introduction from Tactus Technology Inc. on Vimeo.

I’ve spoken in the past on future trends reluctant to embrace our sense of touch. Too often we get caught up with technology that is all surface and no feeling. I do believe there are unlimited possibilities for user interface design to bridge the digital and physical gap in new and interesting ways.

ZeroN – Levitated Interaction Element from Jinha Lee on Vimeo.

Take for instance ZeroN. Here the user interface design takes the form of gravity defying objects. Moving the spherical object around could replicate camera tracking around a virtual movie set, or work out the optimum balance of light and shade at a given point in the day. It could even simulate  your movements and replay them.

It offers a totally new tactile user interface design for computers. The physics, momentum and weight of objects become more real, more in keeping with how we perceive and interact with the world around us.

That’s not to say that the user interface design of say the iPad is bad in itself, rather it points to a future of  poor imitations. Today you can still find the web littered with sites where page turns and accompanying sound effects are applied without any trace of irony.

User interface design has to think bigger and beyond the confines of the screen. Perhaps the stance adopted by Microsoft to open up Kinect to 3rd parties offers scope for user interface design to be stretched into new areas. Take for instance the University of Minnesota who have adapted Kinect’s motion sensors to detect a range of psychological conditions in children such as Autism without the need of intrusive sensors being attached.

Whether it is being applied to the world of medicine, or for more superficial purposes the ability to appeal to our sense of touch and to mimic surfaces offers a compelling direction for user interface design going forward.

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Content Curation and why man beats machine

A like Zite, but I just don’t like my Zite recommendations enough. That is why I feel as a content curation tool, it doesn’t meet my expectations…just yet.

Zite is a content curation app that:

  • mining content from your social connections
  • modeling that content
  • modeling the community that interacts with it
  • modeling your interests
  • matching your interests to the content and your community, to help you discover content you’ll want to see

Here’s a screenshot of my Top Stories based on the above:

photo 200x300 Content Curation and why man beats machine
self curated stuff that I'm not really interested in?

Pretty uninspiring huh and yet the content served up is meant to be a reflection of what I like and what my peers like so why doesn’t it surprise and delight? How easy would it be to influence Zite to serve up stuff I’m more likely to be interested in? The answer is pretty hard actually. I could purge my twitter followers that has led it down the path of social media marketing but that would be extreme and antisocial. Alternatively I could wade through the content and down mark the stuff I’m not that interested in the hope of improving the overall quality.

If the main objective to go on Zite is to influence it’s output rather than to enjoy the content then it’s decision making algorithm needs to be tweaked. This is not the first time perceptive media has gone off piste. Take for example TIVO’s intuitive recording functionality which has thrown up similar issues for viewers in the US.

No, I would much rather like to think that our interests are much broader, much more diffused than those prescribed by the machine logic of Zite, the scrobbles of LastFM or Amazon Recommendations. That’s why the professional curation of Brain pickings is so much richer in terms of interesting and engaging content, probably because the team there spends over 450 hours every month trawling for stuff. There is also a subtle distinction at play, and that is Maria Popova and her team curate content that interests them and may interest us.

There is a sense of serendipity in discovering something new or surprising that take us through a particular rabbit hole or scratches an itch. Philippe Petit, describes this vividly in the documentary Man on Wire. He describes the moment when he was sitting in a dentist waiting room and came across a magazine article describing the future construction of the World Trade Centre. It was this moment that sparked his ambition to high wire between the twin towers.

Zite assumes that we like certain content until it is are told otherwise. But there is an inherent fallacy at work within this machine logic. The belief that we like being served up the same stuff without losing interest. It’s like the party bore who corners you and drones on about a particular subject matter, you may have a fleeting interest but by patience and goodwill quickly evaporates and out comes the excuse that you need a drink or the toilet.

 

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The illusion behind Facebook’s Social Graph

Thought provoking as ever, Stephen Johnson has written a piece for Wired Magazine on the Unstoppable rise of Facebook, in light of its IPO. I think it’s with supreme irony that Facebook could not have existed without the open nature of the internet, and yet it has constructed a closed environment of its own.

What the Facebook platform has done is to demystify how we interact in the digital world. As Johnson eloquently puts it:

…the bigger we make the platform, the stronger its gravitational pull. The Internet—meaning everything from email to file trading to voice-over-IP phone calls—was always technically larger than the web, but the web’s mass adoption managed somehow to overwhelm the vessel that contained it. The web became the main attraction; the packets and DNS lookups became the plumbing, essential but invisible. Facebook now threatens to perform that same jujitsu against the web itself.

In the last Google Firestarters, Cory Doctorow spoke about the dangers of having the views of the an influential minority dictate how we use software and hardware. It’s the open architecture inherent within them that allows us to explore, to experiment, to evolve. Facebook seems intent on doing all that within its own walled garden and yet still relies on growth in numbers to sustain its social graph.

It’s questionable whether you can sustain continual growth within a closed network. History has taught us otherwise, as John Willshire expands upon the fate that met the Easter Island inhabitants. The inhabitants continued to build statues right to the point when the island’s resources could no longer sustain that activity.

So the only meaningful way Facebook can maintain its value is to become a destination of compelling content. But there’s a problem, it relies on that content either being sucked in from outside e.g. the web or internally through a preferred partner e.g. brands or apps.

Arguably it’s not a place where anybody can create something new and wonderful. In my last post, I spoke of the positive benefit of connecting the dots between different sources of inspiration. It’s the space between these dots that gives rise to something new or different. Yet the social graph on which Facebook is built upon takes the opposite view. It seeks to close the spaces in between these dots, by assuming our social bonds remain fixed.

But let’s go back to Stephen Johnson’s view that the bigger the platform the bigger the gravitational pull. Because when something gets too big and collapses under its own gravity, that’s a black hole.

 

 

tt twitter The illusion behind Facebooks Social Graph

Google Firestarters 5 – Cory Doctorow

I was lucky enough to be invited to another Google Firestarters event in London, with Cory Doctorow. I genuinely had no clue as to what the topic of the talk would be and when Cory mentioned copyright law, I envisaged a dry talk ahead. Instead Mr Doctorow delivered a blistering performance on why the future of copyright is being played out by government, the judiciary, and big business with little consideration to our personal freedom to make inform choices.

DRM 0.1 (Pre -1996)

Prior to 1996, DRM as we know it today was a more innocent cat and mouse game, played out by software houses and crackers. The onus was on software houses to come up with ingenious ways to stop their software being copied or (modified to allow for copying) in the absence of any firm copyright legislation specifically designed for software/hardware.

Software companies would come up with preventative measures only for crackers to by-pass the security. In the distance past I even remember having to type the correct key combination based on the location of a letters and numbers in the software manual. The point being if you lost or damaged the manual, you effectively rendered the software useless.

DRM 1.0 (Post 1996)

Software companies had been lobbying governments hard to protect their business, but the real shift came about from the entertainment corps who were beginning to see the internet as a threat to their operating model. I’ve written in the past on the challenges facing entertainment studios in an age where the means of production and distribution have reduced costs drastically.

In 1996 the top 5 grossing movies were:

  1. Independence Day ($817m)
  2. Twister ($495m)
  3. Mission Impossible ($458m)
  4. The Rock ($335m)
  5. The Hunchback of Notre Dame ($325m)

Giving a gross figure of $2.4 billion compared with $1.7 billion for the top 5 the previous year (an increase of 41%). No wonder the studios wanted to maintain their position of dominance. Not only were entertainment studios pressing law makers to change copyright law but were also legitimising surveillance on those that did copy and distribute online.

The most infamous example of this was Sony BMG’s DRM Rootkit, that installed spyware on a consumer’s machine without their consent. If that wasn’t bad enough, this effectively opened a gateway for malware to become a real threat to the integrity of a user’s machine, without their knowledge.

Panopticon

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Foucault spoke of the modern age being characterised by the “unequal gaze” of constant observation as a means of control in Discipline and Punishment (1975). The key to maintaining control for these disciplinary institutions was to a) constantly observe and record and b) tailoring the approach to get the appropriate response.

The ability for others to monitor what we do with a piece of software or hardware paints a bleak future ahead for personal freedom. Essentially this is the modern version of Jeremy Bentham’s Panopticon that – “observes and normalises” in order to maintain control. This is no different to what Cory Doctorow illustrated and the real danger of certain regimes or big business who would welcome the ability to centralise surveilance on how people use technology in order to enforce control.

We want to be able to make informed choices that the actions we perform using technology at our disposal brings no harm to others. The 3D printing examples Cory used in which it would be possible to make components in the production of weapons or to have access to plans for creating a meth lab, plays at the extremes of civil society.

The threat of successive copyright laws paving the way for legitimising constant observation and control over what we can do poses a bigger risk to our freedom than the extreme examples that law makers seek to protect the majority from.

Educating our children to make an informed choices in the future is key, but Doctorow indicated that the fight for our children’s right to make those choices is at threat today. There is the very real possibility of copyright laws assuming we and our children are not responsible enough to make those choices on our own and that Cory Doctorow explained is why we have a responsibility to scrutinise and challenge those laws.

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Long Term Digital Planning vs an Agile Methodology

I’ve spoken before on the need for agencies to become more agile in developing digital solutions for clients. As the velocity of change continues to accelerate, clients are going to insist that their agencies rise to the occasion. A second consideration is that, in the main, client’s expect the agencies they appoint to be unencumbered by internal corporate governanence that slows innovation down.

Earlier this week my agency had an external talker put forward the view that there will no longer be a need for long term strategic thinking by planners because the world will have moved on. Granted you can never say never, and indeed the role of the advertising planner may evolve into something more or something less. Indeed it has been suggested that it’s highly likely that our children in school today will perform a job or role that hasn’t come into existance yet.

But far from powering down Powerpoint or keynote for one last time, I do believe that having a long-term plan does have a valid place going forward. Jon Steel, in Truth, Lies, and Advertising Long Term Digital Planning vs an Agile Methodology , credits planners are being:

…the architects and guardians of their clients’ brands, the detectives who uncovered long-hidden clues in the data and gently coerced consumers into revealing their inner secrets, and the warriors who stood up and fought for the integrity of their strategic vision. They had the logical, analytical skills to consume and synthesize vast amounts of data, and the lateral and intuitive skills to interpret that data in an interesting and innovative way.

Being the voice of the consumer as Jon Steel says is the key distinction. There is a certain scientific creativity at work within the planners role that develops advertising and keeps it relevant. Be it digital or non digital. Applying a more Agile methodology within the planning discipline should still have the end-consumer in mind when it comes to the output that makes them compatible regardless of looking through the lens of long-term or short-term thinking.

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Creating a Sensorial Experience via Digital Strategy

BERGCloud home heroshot 02 Creating a Sensorial Experience via Digital Strategy

 

There’s been a lot of positive press around Design Studio Berg’s Little Printer. The concept is simple, your tweets, RSS feeds, messages, and online subscriptions are physically printed out on paper at a touch of a button. Apart from being superbly designed, the hook is to bridge the online with the offline in an engaging way which I think it succeeds at.

The mistake that some agencies still make is to assume digital campaigns lives and breath in the online space only. Yet to my mind there is rich space to transcend this narrow view and deliver a tactile experience for the consumer. Given the 5 senses human’s have, in the digital space there is a tendency to exploit only sight and sound. Little Printer and the recent Heinz Get Well Soon campaign, exploit a rich area of opportunity to appeal to our other senses in an entirely natural way. I’m sure it can be replicated for the other senses

There is the fallacy that modern technological improves and supersedes how we use to do things in the past. Yet to limited ourselves to such a narrow way of experiencing things through the digital space challenges this view. The digital space can act as a gateway to give us these sensorial experiences in a creative way.

To live in a purely online world devoid of taste, touch and smell is to limit the horizon of what good digital strategy can achieve.

 

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Applying Lean Thinking in Advertising

1616244672 84725a548c Applying Lean Thinking in Advertising
Image courtesy of Laura Borse (Flickr)

In my last post, I wrote about the changing dynamic between brand, agency, and consumer. The old model of brands employing agencies to sell their stuff to consumers is no longer a win-win proposition for all parties concerned. The notion that that television continues to be the “Drug of the Nation” no longer holds sway in the developed world and that a consumer-centric model, grounded in our online habits, has taken hold.

It continues to be the case that the vast majority of agencies will, enter into a devil’s pact with the client, to produce something which seeks to be neither inspiring or engaging for fear that it alienates the client’s core audience. As Martin Weigel puts it:

It results in the sort of work that aims squarely at the middle. And thus caution and anxiety further feed the oversupply of crap.

It is almost as if brands have been caught in the headlights of the internet and it’s impact on consumer attitudes and behaviours. The majority of agencies have been quick to fill the vacuum with endless powerpoint case studies to show to clients that they should do ‘An Old Spice Man’ or some such derivative. Going down such as path leads to a simple executional existence at the expense of any creative strategic vision.

The problem is how do agencies define their strategic credentials in the face of rapid social and technological change that has now put the consumer first? A new framework is required that is flexible enough to cope with these changing forces and yet have the efficiency to deliver.

There’s been a lot of good dialogue around Lean Thinking and around Eric Ries’ Lean Startup publication. I do believe some of the core themes in both apply to planning and have a place within ad-land.

Lean thinking: a Philosophy

Before evaluating the principles of Lean Thinking, and whether they can be applied to the world of advertising, you need to understand the historical context with which the thinking developed and evolved. Toyota is widely credited with applying a lean thinking philosophy in it’s manufacturing business in the 1950′s. Essentially it’s focus was to design a process that eliminated waste (muda), inconsistency (mura) that leads to overburden (muri). Especially important in post-war japan with the entire economy still in recovery.

What it achieved was a process rooted in:

  1. Continuous improvement in terms of people, process, and products/services
  2. Respect for people and partners to produce the right results
  3. Sticking to a long term vision
  4. Embracing a culture of learning

It’s no wonder that the philosophy was adopted so readily by the next wave of tech start-ups after venture capital funding was pulled or incredibly hard to secure after the dot.com crash of 1999/2000.

Building solutions with the consumer in mind

So why should ad-agencies look to apply such as a philosophy as Lean Thinking? It’s clear that agencies push the boundaries with what the consumer can do with the internet. So it doesn’t take a huge leap of faith that agencies will begin to produce a sticky platform that is consumer centric. To some degree this has already happened with the 50/50 project that I mentioned in my last post.

Neil Perkin neatly summed up an ideal world in which planners take a lead role in helping business solve problems:

…as products and services become ever more digitised, and messaging becomes experiences, perhaps the one group of people best positioned to lead agencies into a new relationship with clients are those that can help businesses find the right problem to solve, truly understand customer need and work back: agency planners.

Agencies planners are well placed to put consumer centric design at the forefront of any product or service they ship. Through the application of Lean Thinking all the phases of concept, build, test, and deploy put the emphasis on the consumer, whilst embracing a culture of learning to reach that goal.

Ghetto testing

Part of that continuous learning philosophy and the need to eliminate unnecessary waste may be along the lines of testing employed by games company Zynga. They employ a form of A/B testing to assess what new features have the greatest demand from the consumer. This is done by creating a range of online ads, with each individual ad acting as a pitch for a new product or functionality for their games. Depending on the amount of traffic the ad gets, determines whether that functionality has been validated by the consumer.

This approach effectively flips the entire concept for using online ads for acquisition purposes to one in which validates a business’ course of action. Such an approach should be used more readily within ad-land to determine a strategic course as being valid without necessarily expending the time and effort to build it only to see it fail.

The End in Mind

I overheard a project manager lament the fact that there were too many senior planners in the agency and that this was causing him problems with his budgets. But what if an agency could deploy their best planners to create something truly brilliant and consumer centric, whilst eliminating waste using lean thinking? Being smart with the long term vision whilst cultivating an environment of continuous improvement can be found in most successful businesses regardless of the sector.

Planners are in a unique position to cultivate this philosophy within the agency environment, and bridge the gap between testing assumptions and executing against them with the minimum amount of waste. Regardless whether Lean Testing, becomes another dated buzz word, the underlying principles have universal appeal and may effectively deliver in a world of complex change.

 

Some of the themes expressed are explored in some detail by Neil Perkin’s series of Firestarters workshops #1, #2, #3.

tt twitter Applying Lean Thinking in Advertising

Just What The Heck is sCRM?

To set the context, I recently pitched for an sCRM approach to a large UK/US brand with an established heritage. Building upon a great article by Olivier Blanchard I set a broad and comprehensive sCRM strategy to the potential client.

Now the problem was assuming that the client agreed on the definition of sCRM. To paraphrase Esteban Kolsky (via Olivier Blanchard) sCRM is defined as:

… a philosophy and a business strategy, supported by a system and a technology, designed to improve human interaction in a business environment.

It quickly became apparent that agencies and businesses alike all have different ideas as to what sCRM means to them. In the case of the potential client, they had a very fixed view of sCRM. After initially questioning them it became clear as to what the actual problem was. Reversing the trend of declining email open rates.

So I set about providing a top line summary of what I believe to be an approach to implementing a sCRM strategy but with the client’s focus on email at its core. Here is that edited response.

The challenge for any email campaign is connecting with an apathetic audience bombarded by messaging. Knowing your audience and connecting with them has been a marketing mantra in recent times.

This summary aims to provide a clear rationale for a strategic sCRM approach with email at its core. Moreover this outline will suggest how this will be achieved when partnering with Agency X.

You (the Client) know your audience and how they are currently segmented. The approach of Agency X is to map those segments to the online space. By taking into account the multiple touch-points and interactions your customers engage in online (email, banner ads, social media) a 360-degree picture can be built up.

The insight that this fully rounded perspective brings to an email campaign is the ability to serve up content at the right time to the right people. As a result there is a shift from the broadcast messaging model to a more personalised and engaging experience.

But any successful sCRM strategy must be aligned to a clear set of business goals with agreed KPI’s and measures.

The recommended way Client X should measure performance is to tie it to the underlying business objectives. Whether it’s acquisition, retention, conversion, or win back, each goal should be measured in the right way. Agency X will partner with Client X to define the appropriate metrics behind each goal and set up a test plan to benchmark success. The results of those metrics will be tailored into a summary dashboard to be sent to Client X on a recurring basis.

For example, conversion rates will inevitably be a key part of what success looks like in an email campaign. The best way to measure conversion is by conducting analysis of the mix, type, and frequency of emails a customer has received over time. But the key differential is that Agency X approach is to apply it within the broader context of other channels. Only then can you begin to see the efficacy of a targeted email campaign.

Presently, Client X’s email can only reach as far as the inboxes that your subscriber list allows. Those inboxes hold the promise of opening to many more impressions. By facilitating the social sharing of emails, Client X can tap into the rich potential of their subscriber’s social network.

Traditional measures of email performance cover the classic metrics like: delivery, open, click, and conversion. The impact of email can reach beyond the inbox. When expanding reach to social channels, you open a whole new world of performance measurement. In social networks, you can track things like key influencers, sentiment around your brand or campaign, and your extended overall reach. When combining these new social insights with your email campaign metrics, you will get a new perspective on which campaigns and offers are really converting, as well as which content is most important to your influencers.

Knowing your audiences propensity to purchase is an important part of the solution. Collaborating with Agency X we can help build that understanding of the key touch points, from a position of somebody having no awareness right the way to loyal customer.

Screen shot 2011 09 02 at 14.35.31 Just What The Heck is sCRM?

But it’s when you factor in level of engagement that the strategic model comes alive.

Screen shot 2011 09 02 at 14.42.541 Just What The Heck is sCRM?

It’s by knowing and plotting the engagement touch points, and attributing a value to each activity can you begin to apply a scoring model for each audience segment identified.

Once these axes are combined and activities plotted can you make tactical decisions on moving users from bottom left to a more engaged top right.

 

Screen shot 2011 09 02 at 14.51.28 Just What The Heck is sCRM?So there you have it. The lesson learned was firstly not to assume definitions are mutually agreed upon, rather I used the meeting to make sure I fully understood the brand’s problem.

Secondly the real eye opener was seeing the client have that eureka moment when setting the scene of what sCRM means (in my eyes).

Thoughts and opinions welcomed on what is a tricky and ambiguous term.

tt twitter Just What The Heck is sCRM?

econsultancy customer experience report

The Experience of Customer Experience

In my time as a planner I’ve encountered my fair share of clients who have struggled to identify the need for a coordinated digital strategy. The conversation tends to be along the lines of ‘we need a new approach to email’ without broader consideration of other channels and their impact.

Recommending a co-ordinated digital strategy to a client is a tricky proposition without a wider consideration of who else needs to be consulted in the business. In some cases the unpalatable truth maybe that by putting forward a strategy that may contrast with a department or persons raison d’etre. Scary stuff indeed.

It’s with that in mind that I found myself digesting an Econsultancy report on Multichannel Customer Experience. The key takeaway points are in line with my initial thinking that few organisations have an integrated digital strategy with a customer centric approach.

2011 08 25Screen shot 2011 08 25 at 14.35.41 The Experience of Customer Experience

The real eye opener for me is that some 69 percent of companies surveyed were looking to improve customer experience and lines up with the 68 percent who see a strong link between customer experience and future growth. However with 41 percent of those companies sampled stating that they believe customer experience to be of less importance, there’s some hard work to be done by strategic planners and agencies in the field.

The challenge for business looking to conduct a meaningful strategy is to be able to effectively capture and measure insight around the online customer experience. The graph below from Econsultancy Reducing Customer Struggle Report gives the various techniques for uncovering those insights and their efficacy in the eyes of organisations.

2011 08 25Screen shot 2011 08 25 at 14.55.28 The Experience of Customer Experience

Key take aways are that 39 and 38 percent of organisations engage in social media monitoring and Brand Buzz respectively.  However only 18 percent of organisations see that as being effective. So over 50 percent of organisations are effectively not seeing the value from those listening and monitoring activities having implemented them.

It’s clear from the report that organisations are investing in digital, nevertheless the processes and workflows of organisation have to be aligned if it is to be successful in terms of its goals and objectives. I can foresee the role of planner inhabiting a more consultative role as digital becomes regarded as less of  of a bolt-on, rather an integrated part of an organisation.

 

tt twitter The Experience of Customer Experience